By Nathan Derksen
- Offering assistance in an exercise-oriented layout that readers will locate valuable, this booklet is the proper mixture of educational and hands-on coding
- Written via a widely known and well-respected Flash improvement specialist, this code-intensive consultant exhibits readers the best way to paintings with items, write and use numerous capabilities, deal with dynamic info, and combine with XML
- Contains whole insurance of the ActionScript language, together with facts forms, variables, occasions, and more
- Addresses vital subject matters comparable to knowing how code suits right into a Flash venture and the place it is going, operating with new display know-how, and scripting for video and sound
Note: CD-ROM/DVD and different supplementary fabrics usually are not integrated as a part of book dossier
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Additional info for Beginning ActionScript 2.0
Open a new FLA. Return to your original FLA, right-click (option+click) the frame with the Hello World ActionScript, and select Copy. Paste the frame into your new SWF. Examine the results. 2. Open a new FLA and open the Library. Add a symbol using the panel’s context menu. Add a button or Movie Clip. Double-click the instance you just created and create some graphics within it. Open a new FLA file. Open the new FLA file’s library. Return to the original FLA file’s library and drag the object instance you created to the new FLA.
If the Library is not open, select Window➪Library from the main navigation. 5. The button’s stage and timeline appear in the IDE’s main view area. Select the first frame, which is named Up. 6. 7. In the Tools panel on the left side of the IDE, select the Rectangle tool. 8. Draw a rectangle on the stage by clicking the stage and dragging until the desired shape of a rectangle is achieved. Don’t worry about centering the rectangle perfectly within the symbol. The rectangle should look something like the one shown in Figure 1-3.
Content added at authoring time (on layers on the timeline) are placed at depths starting at –13683. That means that authoring time content appears behind content added programmatically, assuming you use positive depths when you add that content. Every movie clip encapsulates its own set of depths. For example, if you have two Movie Clip instances, A and B, and each contains nested Movie Clip instances, the depths of A and B affect how the contents of each movie clip appear relative to one another.
Beginning ActionScript 2.0 by Nathan Derksen